Registering for events

Registering ahead of time for a Sacred Grounds event helps our staff better prepare for our game by giving us an idea of how many players and NPCs we will have available to us. This allows us to take numbers into consideration when planning our events and purchasing supplies and props. Both the standard Primary Registration and New Player Registration have a $5 discount as our thanks for you taking the time to register ahead of time.

Primary Registration

Primary Registration is the cost to play one character for the weekend. The base price for Primary Registration is $55 at the door, or $52.50 pre-reg. Purchasing additional XP costs $10 per point (up to three points). If this is your first event, you should instead use the "New Player Registration." Registering for a weekend event also requires a 3 hour NPC shift and participation in a clean-up duty.

Buy In

Player Number/Character Name

New Player Registration

Are you a new player to Sacred Grounds? Take advantage of paying reduced cost for your first event. The base price for a New Player for pre-reg is $30 at the door, or $27.50 pre-reg. Purchasing additional XP costs $10 per point. Registering for a weekend event also requires 3 hours spent on an NPC shift and participation in a clean-up duty.

Buy In

Name/Character Name

Recruited By?

Full Weekend NPC

If you would like to come to Sacred Grounds and play as NPC roles and monsters all weekend, you may do so by registering here or paying at the door. NPC price is $30 at the door or $27.50 pre-reg.

If you regularly PC or plan to PC in the future, in addition to allowing game attendance, you also earn 5 XP towards one character and earn 20 Community Points for your assistance. If you have a character on file, you may play them for up to 2 hours which should be coordinated with STs on site.

If you would like to make additional XP purchases, you must do so at the door.

Name / Player Number

Grobtacular Special Event

This event, you may purchase up to 10 extra buy-in for your characters. Purchasing 10 buy-in points allows you to purchase up to 17 XP worth of skills on that character at the taught costs for the event. In addition, this year we will be allowing the purchase of Tier 3 and 4 Advanced class skills without a teacher using this XP. You may purchase the Grobtacular event to save on your purchase. Purchasing this gets you 10 extra buy-in for up to two characters.

Player # / Primary Character

Secondary Character

Secondary/Tertiary Characters

If you would like to purchase less than 4 bonus XP for this event, we ask that you purchase the bonus XP in person.

If you would like to play and earn XP on a second or third character at a Sacred Grounds event, you may add this to your cart in addition to your Primary Registration. Purchasing XP on a secondary/tertiary character is discounted to $5 per point if you have already purchased points on a primary. A Secondary/Tertiary Registration is $15 both during pre-reg and in person.

Buy In

Player# / Character Name

Second Character

If you have already purchased a Primary Registration, you may add this option to play a second character during the weekend. You can only switch characters twice throughout the weekend. The cost to play a second character is $15 and is the same at the door. You may only purchase buy-in XP for a second character if you have already purchased the same amount or more on your primary registration.

Buy In

Player Number/Character Name

Third Character

If you have already purchased a Primary Registration & Second Character, you may add this option to play a third character during the weekend. You may still only change characters twice throughout the weekend. Also please note: You may only receive check-in benefit for two characters, even if you are playing a third. The cost to play a third character is $15 and is the same at the door. You may only purchase buy-in XP for a third character if you have already purchased the same amount or more on your primary registration.

Buy In

Player Number/Character Name

Colonizer Promotion

The Colonizer Promotion is being extended! This is a completely optional purchase that assist with our new camp transition. For $15, you get:

- 20 CP to the player (enough to convert to 2 XP per character per event)
- A potion that restores 20 HP and expires February 2019.
- A potion that restores either 30 of a casting pool, 10 EP, or 30 SP and expires the same event purchased.

Colonizer Promotion cannot be purchased more than once per character per event. You may purchase the promotion at the door as well for the same price.

Player Number/Character Name

EVENT REGISTRATION

Check back soon for registration for our next event!

Halloween Raffle!

Consolation Prize: If you purchase at least 5 entries and do not win, you will get 1 Lesser Knowledge Potion. If you purchase at least 50 entries and do not win, you will also receive 1 standard Knowledge Potion.

Legacy Items: The first 3 Winners will have an opportunity to choose from the following. (# of winners may increase based on # of entries).

Legacy items have an expiration and must be maintained, but unlike other items, the item remains a valid in-game item even if expired. The item can be repaired an unlimited number of times and always regains 6 months before having to be repaired again. The item is tied to the character, can never be given away, and expires permanently when the character it is associated with FDs.

Limit: A character can only win one Legacy item per year. If a player wins multiple Legacy items, they must be attached to different characters.

Fist Weapon: Rimey Rumblers / Damage: +1 to Streetfighting or Monk Fist damage, otherwise Damage 2. Made from shards of glass from a broken window on the Leviathan, Capital Ship of the Jorhaul’Duar fleet, these fist weapons cause even their wielder to bleed.

- You may inflict a 1 minute DoT 1 on yourself to gain the “Pierce DR” effect on your attacks for the duration of the DoT, allowing all attacks (even off paced) to ignore a target’s DR or PR. You cannot in anyway resist or ignore the DoT damage to benefit from the effect.

- Increases the duration of any Pain effect they deliver by 5 seconds.

- 3x per event the Fists may deliver a 1 Minute “Health DoT 3” effect.

- 3x per event you may enchant the Fists to deal Frost damage for 1 hour.

Claw Weapon: Primal Slasher / Claw Damage +3. These massive deadly claws have a sharpness that only nature can produce, said to have belonged to an ancient creature in the land of Exod.

- The physreps for the claws may be up to 26”.

- May modify a damage or impact attack with the “Deathblow” effect 2x per event.Small Melee – Blade of the Deep / Damage 4
This small weapon is forged from a forgotten glass mixed with Vulcanium from the depths of the ocean.

- Requires Will 3 to use all abilities except base damage.

- After leaving Stealth, the wielder’s paced damage increases to 8 for the next 10 seconds.

- Allows the wielder to strike with “Shadow Pin, 10 seconds” 3x per event.

- Allows the wielder to reach out with tentacles of shadow, “Shadow Pull to me” 2x per event delivered via packet.

Medium Melee: Blade of the Stars / Damage 5. This medium weapon fell from the stars, made from Astral Oak and Mithril.

- Requires Will 3 to use all abilities except base damage.

- After a successful use of Awareness, the wielder’s paced damage increases to 9 for 10 seconds.

- Allows the wielder to strike with “Astral Fugue, 10 seconds” 3x per event.

- Allows the wielder to push forward with hard light, “Astral Push 20” 2x per event delivered via packet.

Large Melee: The Duke’s Crusher / Damage 6. This large weapon is roughly hewn and yet devastatingly effective.

- All Impact skills delivered via the weapon deal +5 damage.

- No effect to Destroy.

- If the weapon is struck with a Destroy effect, point to the target that swung the Destroy and call “Destroy Weapon."

- If you successfully knock a target down via the “Knockdown” skill, your Paced damage increases by 2 for 10 seconds.

Polearm: Sacrificial Skewer/ Damage 6. This Abyssal Steel skewer is long and easily plants into the ground.

- The weapon always deals Abyssal damage. It cannot be enchanted to deal Supernal damage.

- If enchanted with any other damage type, the enchantment wears off after 1 minute.

- You may not opt to deal regular physical damage with this weapon.

- You may hoist up a dead target via 10 seconds of roleplay to call “Sacrifice, Sound of Voice, all weapons deal Abyssal damage, 10 minutes” once per period. And then call “Destroy Body, immediately go to death” to the dead target.

- You may hoist up a dead target via 10 seconds of roleplay to call “Sacrifice, Heal to full health” on yourself once per period. And then call “Destroy Body, immediately go to death” to the dead target.

- Grants one use of Flurry per period.

Staff: Kiva’s Walking Stick / Damage 4. This ancient spiritual Willow staff has existed since the very conception of the Veil.

- You may choose to deal Spirit damage with the weapon.

- You may call “Sound of Voice, Manifest all Spirits” once per period.

- You may call “Sound of Voice, Pull all Spirits to me” once per event.

- You may strike a Doomed Spirit with the staff and call “Rejoin the Green, I restore you to life with 1 Health” once per event.

Bow: Screamshot / +1 Arrow Damage. Infused with the Necrotic energies of Myrcal, the bow is made of twisted Rotwood.

- 3x per event you may enchant the Bow to deal Necrotic damage for 1 hour.

- 10x per event you may call “Necrotic Fear Arrow, 10 seconds.”

- 1x per period you may fire a screaming arrow by calling “Necrotic Daze Arrow, 1 minute.”

Small Thrown: The Angelic Stones / 3 Damage. These Supernal Stones were the weapon of choice of a fallen Supernal during the Abyssal Invasion of Ostlea.

- The weapons always deals Supernal damage. They cannot be enchanted to deal Abyssal damage.

- If enchanted with any other damage type, the enchantment wears off after 1 minute.

- You may not opt to deal regular physical damage with this weapon.

- 1x per period, the wielder can throw “Thrown, End Abyssal Possession.”

- If the Wielder has access to the Retribution: Abyssal skill or Grand Retribution, each stone may deliver the Retribution 1x per event (for a total of 6 times).

- 2x per period the wielder may use “Supernal Thrown, Pin Abyssal 1 Minute.”

Large Thrown: The Adamant Boulder / 4 Damage. This heavy boulder is essentially a chunk of Adamantine smoothed to be easy to handle by a strong wielder.

- Requires Strength 4 to use.

- Instead of 6 physreps, this item must be represented by 1 large, boulder-shaped physrep.

- The boulder has unlimited uses of “Thrown Knockdown.”

- It takes 4 SP to pick the Boulder back up after being thrown. The SP does not have to be spent until it is thrown again.

- The boulder has 3x uses of “Thrown Slow 10 seconds” per period.

- The boulder has 1x use of “Break Limb” 1x per period.

Mechanical Weapon: The Holy Hunter / 4 Damage. This holy crossbow of unknown origins was found on the body of a dead Priest of Bedros.

- 5x per event, the mechanical weapon may deal “Arrow Retribution 10” against any type available to your religion.

- Twice per period you may fire “Holy Arrow, I end your current Form and Stance”.

Small Arms: Quickshot / BOOM 1, Recharge 5 seconds, 1 Gunpowder for every 10 shots. This Quicksilver pistol fires less effective shot, but very quickly.

- You may use a physrep for this weapon that has no limit to the number of shots that can be fired, but only one shot may be fired at a time.

- May fire “BOOM, Slow 10 seconds” 3x per period.

Large Arms: Deathrend / BOOM 10, Recharge 5 Minutes, 2 Gunpowder. This shotgun is excellent at blowing apart the undead.

- 4x per period, the weapon may fire “BOOM, Sever Undead Limb.”

- 1x per period, the weapon may fire “BOOM, Death to Moderate Undead.”

Caster Item: Spell Lantern. This item must be held in your hand to be used.

- Requires 30 MP to use.

- While holding the Lantern, you may resist and then redirect one spell delivered via packet per period (you must physically be holding your physrep).

- While holding the Lantern, you may convert the damage type of any damaging spell you cast to Fire up to 10x per event.

- 3x per event, you may launch a Storm of Fire torrent from the lantern, calling “Fire Torrent Damage 10, Fire Torrent Damage 10, Fire Torrent Damage 10” with 3 packets.

Armor: The Legendary Lumberjack Harness / Light Armor / 24 Armor.

- Counts as Lumberjacking tool.

- For the first hour of Lumberjacking you perform in an event, you may Lumberjack at twice the normal speed, but this cannot be during morning chores. Resource costs remain the same.

- 2x per period, you may reroll your Lumberjack results.

Standard Items: May be Selected by all other winners

Battle Stone T4
Replaces the teaching requirement for any Advanced Class that requires T4 or less requirements. Must select which Advanced Class when selected.

Knowledge Potion Cache
You gain 3 Knowledge Potions

Lesser Knowledge Potion Cache
You gain 6 Lesser Knowledge Potions

5 XP
A flat bonus of 5 XP to all of your character slots.

Money Cache (Limit of 2 Winners)
Gain 300 Varii

Land Tile Voucher (Limit 1 Winner)
Counts as up to 300 Varii when bidding for a land tile.
Purchasing Entries
Entries have reduced cost the more that are purchased. You also gain 1 CP per dollar spent.

How many entries?

Name/Player Number

Single Period Registration

If you would like to purchase less than 4 bonus XP for this event, we ask that you purchase the bonus XP in person

We have changed Single period registration to now only provide 3 base XP. If a player casts for the second half of the event, they receive the normal 5 XP.

This is registration allows you to play a single PC character for one period during the event. Pre-registering for a single period is $35, while purchasing additional XP for your character is $10 per point (up to three points). If this is your first event, you should instead use the "New Player Registration". When you play for a single period, you cannot purchase a secondary registration to play a second character, and you do not benefit from the refresh on Saturday. Registering for a single period also requires a 1.5 hour NPC shift and participation in a clean-up duty.

Buy In

Which Period?

Player# / Character Name

Intend To Cast The Other Half

NPC Opt-Out

PC’s complete a 3 hour NPC shift as part of their attendance at game. If you would like to Opt-Out of this, you can do so for $20. Opt-Out spaces are limited! You should not purchase Opt-Out without also pre-registering. Opt-Out is only available in pre-sale, not at the door.

Opt-Outs without a paired pre-reg will be refunded and voided!

Player Number/Character Name

DEXCON 20: BREACH! 2 - A Flarrowverse LARP

A DEXCON 20 Signature Event!

A fan LARP event hosted by Sacred Grounds Gaming. DEXCON 20 Signature Event, Thursday night, 8PM-2 AM in TLC.

PLEASE NOTE: Character Creation Information and System Changes will be available at the end of April. Please wait until they are announced to submit a character!

This isn’t your typical day at the office. When people say they’ve been dealt a healthy dose of reality, they probably never realized that a pocket dimension to serve it up to them. Here on “The Beach House”, you can party the night away and forget your troubles, or completely immerse yourself in the problems of others. Here, the Suicide Squad is on the loose, ARGUS is getting antsy, and STAR Labs is frantic and searching for answers. Another world just faced crisis and fell, and you just watched it happen. Maybe you’re a survivor from a dead world. Maybe you left a great life behind for a higher calling. Either way, you’re tending to the multiverse, man, and that ain’t easy.

Sacred Grounds Gaming presents Breach! 2 – a fan LARP set in the Berlanti/Kresiberg DC television universe (with some liberties taken with the canon). This year, we will be introducing a quicker combat system and a more player-centric character creation system. You can play a character from last year, or come in with a completely new one. Scientists, Refugees, Engineers, Soldiers, and Meta concepts are all welcome. Following our successes using RFID technology last year, we intend to continue to play with interactive electronics to enhance the gaming experience.

Contact flarrowverselarp@gmail.com to work with us to discuss your concept or to inform us you will be returning from last year (please give us your name and who you played last year), or let us know of your intent to play a completely premade character. Please note: Characters can also be created at The LARP Bazaar (Wednesday Night at 10:00PM). Costumes and props are highly encouraged, and required to play metahumans!

Q0001 is the code to use during registration.

SGLDX20P10 for a $10 discount on registration.

Number of Tickets

Player Number and/or Name

Brush Up On Our Rules

UPCOMING EVENTS

CAMP SPEERS

September 14-16 *Settle In*
November 23-25
December 14-16 *Tentatively The Winter Celebration*

UPCOMING Conventions

Sacred Grounds Gaming Presents: BREACH! 2 - A Flarrowverse LARP
July 6, 2017 | 8:00pm - 2:00am @ Dexcon 20 | Hyatt Regency Morristown

Get In Touch With Our Team