Ninja 2.0

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Ninja 2.0

Postby NickG » Wed Aug 09, 2017 10:51 pm

Ninja - 15 XP
Ninja combine magic and the deadly arts of the assassin to be silent and deadly wielders of the arcane arts as well as martial ability.

-Advanced Arcana, Shadow, or Abyssal school of magic.
-15 MP
-Stealth, Awareness

Initial Benefit:
Striding Strike- You gain one use of Striding Strike per Rest. Striding Strike allows you to deal damage equal to a Surprise attack, and for the same EP cost. You must be in light armor and not have a shield to use Striding Strike. It may be performed with any type of weapon, claws, or fists. Call “Striding Strike, Damage X”.
Additionally, you may perform Surprise attacks with Medium weapons, fists, and Polearms.

Class Skills:
(T4) Ninja Strike (8 XP)- When you perform a Striding Strike or a Surprise attack, you may have it deal Abyssal, Arcane, or Shadow damage at will, based on the associated school that you possess.

(T4) Skirmishing Killer (12 XP)- This modifies your Striding Strike so that for 10 seconds afterwards you take No Effect from physical damage as long as you attempt to disengage from combat. Additionally, you increase the duration of Smoke Bombs you use by 10 seconds.

(T5) Surprising Spellblade (13 XP)- You may channel offensive Abyssal, Shadow, or Arcane spells through your weapon and deliver them as a Surprise attack for their Mana cost +1, following all the standard rules for Surprise.

(T5) Breakaway (15 XP, Skirmishing Killer)- If 2 or more enemy combatants are facing you in melee range you may call “Breakaway!” to immediately take 10 steps, during which you take no effect from physical attacks but also may not attack or use other skills. This costs 1 EP and 3 MP.

(T6) Master Skill- Hidden
Mud, Grob Alchemist/Smith, Laborer/Life Druid
Brock Saturn, Ostlea Human, Berserker/Cleric of Bedros
Rain Glasswalker, Wild Elf Fighter/Shaman
Carde, Town Notary
Lord Sigurd Kragmoore, Governor of Banner Rest
Ventley the Grob
Roderigo the Box Man
Gurry the Hermit
and a few others

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