Blood Mage 2.0

User avatar
NickG
Site Admin
Posts: 156
Joined: Mon Jan 04, 2016 8:35 pm
Location: Long Island
Contact:

Blood Mage 2.0

Postby NickG » Sun Oct 01, 2017 2:10 pm

Blood Mage- 10 XP

Requirements:
-Mage Class
-40 HP
-Ability to cast one Tier 4 spell from any Mage school.

Initial Benefit:
Blood Casting 1- A Blood Mage may spend 5 HP to restore 5 MP to themselves. They can use one Blood Casting skill per hour.

Blood Mage’s Rest: You regain 5 HP whenever you rest.

Class Skills:
*You purchase Health as a Fighter.

*A Blood Mage gains the “Sanguine” school of magic and the spell “Sanguine Missile, Health Damage 1” (which is treated as a Tier 1 spell).

Tier 4
Blood Casting 2 (7 XP)- A Blood Mage may spend 10 HP to restore 10 MP to themselves. They can use one Blood Casting skill per hour.

Tier 5
Blood Casting 3 (10 XP)- A Blood Mage may spend 20 HP to restore 20 MP to themselves. They can use one Blood Casting skill per hour.

Sanguine School

Tier 4

Pact of Empowering 1 (10XP, 5 MP)- You deal 10 Health Damage to yourself and gain the Mortality effect for 1 hour. All of your damaging arcane spells deal additional damage equal to their Tier for 1 hour. This effect ends if the Mortality effect is removed.

Pact of Pain (10 XP, 5 MP)- You deal 10 Health Damage to yourself and gain the Weakness effect for 1 hour. All of your damaging arcane spells also cause “Pain, 5 seconds” for one hour. This effect ends if the Weakness effect is removed.

Blooded Fists (10 XP, 8 MP)- You deal 10 Health damage to yourself to grant the target +2 paced damage with fists or claws for 10 minutes.

Pact of Deliberate Focus (8 XP, 6 MP)- You are affected by the Slow effect for 10 minutes, but your spell casting benefits from Focus for 10 minutes. This effect ends if the Slow effect is removed.

Blood Wave (8 XP, 6 MP)- Curse Push 10, pointed attack against up to three targets within melee range. You have Focus during use of this spell.

Tier 5

Pact of Empowering 2 (Requires Pact of Empowering 1) (14 XP, 12 MP)- You deal 30 Health Damage to yourself and gain the Mortality effect for 1 hour. All of your damaging arcane spells deal additional damage equal to twice their Tier for 1 hour. This effect ends if the Mortality effect is removed.

Blood Storm (Requires Pact of Pain) (10 XP, 8 MP)- Three packets of “Health Damage 5”.

Arcane Blood Form (Requires Pact of Deliberate Focus, Pact of Empowering 2) (18 XP, 20 MP)- You enter Arcane Blood Form, reducing your maximum HP by 20 for the remainder of the event, affecting you with Slow, Weakness, and Mortality. Your arcane spells have their cost reduced to half (round up), your spells have focus, you may spend HP as if it were MP, and spells deal increased damage equal to twice their tier. Arcane Blood Form only ends if you die or if one of the three negative effects are removed, but the reduced maximum HP remains.
#2
Image
PCs:
Mud, Grob Alchemist/Smith, Laborer/Life Druid
Brock Saturn, Ostlea Human, Berserker/Cleric of Bedros
Rain Glasswalker, Wild Elf Fighter/Shaman
NPCs:
Carde, Town Notary
Lord Sigurd Kragmoore, Governor of Banner Rest
Ventley the Grob
Roderigo the Box Man
Gurry the Hermit
and a few others

Return to “Advanced Class Information”

Who is online

Registered users: No registered users