Nerf Approval List

This forum will host documentation that is part of the rules but not yet added to the rulebook, or things that are not considered actual game rules but are the game's current policies.
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Nerf Approval List

Postby IanvdL » Sun Nov 20, 2016 1:43 pm

At Sacred Grounds, you may use approved dart blasters as weapon physreps (physical representations) for Mechanical Weapons, Small Arms, and Long Arms. The list of approved blasters, and guidelines for their use, are attached to this post.

Anything not on the list that fits the criteria for function and appearance may be approved for use at Sacred Grounds on a case-by-case basis.

In order to be approved for use at game, your dart blaster:
Must fire only 1 dart at a time.
Must only use standard size Nerf darts.
May not be motorized.
May not be automatic.
Must be painted to cover up any bright or neon colors.
MUST have a bright orange barrel tip, for safety and insurance reasons. This supercedes rule 5.

Mechanical weapons may look like guns or crossbows, but may only hold 4 darts maximum. This may be “worked around” with larger capacity blasters if you only load 4 darts at a time, with staff approval.
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Re: Nerf Approval List

Postby MWilson » Mon Sep 25, 2017 2:59 pm

Thank you for the updated list! (9/25/17)

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